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Channel: Higher Level Gamer » Criticism
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Playing with Heavy Rain: The Gamepad and Personal Knowledge

Immersion has long been held in popular thought as one of the defining characteristics of video games (Keogh, 2013). A good game, to many, is one where they can lose themselves within the game and its...

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What I’m Playing Now: This War of Mine

I’ve been guilty of not posting enough on the site. In the hopes of changing that, I’ll be starting a new feature called “What I’m Playing Now,” which will be exactly what it sounds to be. Rather than...

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In Search of Transformative Encounters

Over the course of the last couple of years, I’ve slowly drifted away from video games in favour of table-top RPGs. That trend probably started a few years ago when Gaines and I played TTRPGs weekly...

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What I’m Playing Now: Heroes & Generals, and Verdun 1914-1918

Contrary to Gaines, I’m not a big competitive online FPS player. In fact, I’m quite frankly horrible at them. However, there’s a few games in the genre that I’ve lately enjoyed; the first one was...

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Sports Games and Remediation

Brendan Keogh wrote a wonderful article for Reverse Shot on the visual workings of FIFA ’14 and it’s really cool. As someone who plays a ton of different sports games, I’m always excited to see new...

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What I’m Playing Now: Elite Dangerous

I’ve made no secret in the past that I love space sims and that I’m on the lookout for the next Starflight. I’ve tried many games, but none really filled in that particular gap in my heart. Until...

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“We Just Want to Make Good Games.”

I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games:...

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What I’m Playing Now: Combat Mission Red Thunder

In my ongoing effort to find a hybrid game uniting the best principles of table-top RPGs, wargames, and video games, I’ve been exploring the world of wargames a lot. Specifically, I’ve been following...

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Criticism and Habits: My Fear of Never Alone

Every Wednesday in high school I went out to do community service that the campus ministry of my Catholic high school facilitated. We would go to nursing homes, care facilities, and homeless shelters,...

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Hype and Nostalgia: Gaming’s Memory Flows

It took me about four hours to find out that double-clicking made Manny Calavera move faster, running instead of the slow walk I had gotten used to. The game had changed there, in an instant, to...

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Framing Meaning through Play – or – Everybody’s Gone to Film School

*Minor spoilers for Everybody’s Gone to the Rapture to follow, I think.* The perfect shot is a powerful thing ­– not only in communicating pleasure and meaning to a viewer, but also in the feelings it...

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Leadership, Rhetoric, and Videogames

I find myself thinking about leadership often. Perhaps I think about leadership because we rhetoricians get press (for good or ill) for a few months every four years when our nation chooses a leader...

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